Excited to share some of the work I've done for Kena: Bridge of Spirits!
I was a part of the environment art team and got to work on asset creation, collision, optimization and bug fixing.
Here are some of the trees I got to work on that can be seen in multiple levels in the game.
Some of the assets I got to take from sculpting/resculpting to finish and some I took from texturing to finish, working on sculpts by Sparx (Virtuos) studio.
A big thanks to my amazing Lead Julian Vermeulen and my talented teammates!
And to Josh and Mike Grier for the vision and the opportunity to work on this beautiful world we all created.
https://www.artstation.com/kingjulianv
https://www.artstation.com/tim_burroughs
https://www.artstation.com/lucasmaxfield3d
https://www.artstation.com/kem1995
I was responsible for texturing, optimization
I was responsible for re-sculpting, texturing, optimization